Tokyo Xanadu [Review of the game]

Plots about schoolchildren saving the world in modern Japanese culture, this is a completely standard thing. It would seem that you can make interesting things on a similar basis? But the comrades from Atlus, with his mastonton in the person of Persona, each time prove that it is very interesting to do something interesting even from such a banal.
Nihon Falcom can and cannot boast of the same level of execution, but each time it somehow manages to do something memorable, with a smaller budget. The same Trails in the Sky and Trails of Cold Steel cannot provide something radically new or something unambiguously superior to the creation of Atlus. However, in amazing way, the games of the Falcom studio manage to tighten into their world and rarely release to the final. And our guest today is no exception. We will not postpone more. We meet Tokyo Xanadu.

Our story begins in the city of Moriamia, in Tokyo. One evening, a guy named COU, comes out of the next part -time job and only when he thought to go home, he notices his classmate Aska, who not so long ago transferred from America, after which a couple of hooligans are linked in a minute. COU, without thinking twice, followed, so as not to leave a classmate in trouble, it happened like that. However, after just a couple of minutes, the picture changes dramatically. In the place where the girl entered and the hooligans, some gates are opened, into which the trinity drags into, and Cow's fearing for the girl’s safety runs after and falls into a labyrinth. The next morning, Cow wakes up not only that was not only that evening, but not even remembering how he got home.

Marking unnecessary thoughts, after the lessons of COU go to the next part -time job. However, at the end of the day, he notices how his childhood friend Shiori runs away from someone. Having rushed after her, Cow sees how another gates are opened into which Shiori drags on, and of course the guy, without thinking twice, jumps after. Once again in the maze, Cow recalls yesterday's night and Aska immediately appears, but they are besieged by local monsters, who are called Greed. At this moment, a certain girl helps to arouse internal forces in COU, after which the guy calls the so-called Soul-Device, weapons to fight demons. Having passed through the labyrinth and helping Shiori, Aska, reluctantly, but says that the very gates are the so -called “eclipse”, from where the monsters try to break into our world. Asuka itself is a nemesis organization, which tries to control these phenomena and not allow monsters to break into the real world.

Often the gates open for various reasons. In this case, Shiori was frightened that someone was pursuing her and, due to the strong emotional return of the gate, opened into the “eclipse”

After the next incident with this phenomenon, COU decides to help Asuke. Let that and strongly against this, t.To. The rules of the organization prohibit intervening civilians, COU still convinces her, t.To. He is the "owner" of Soul-Device and can help. The further the story moves, the more people join the party. And so the story of a group of people who want to protect their city and their friends begins.

An ordinary student, but is very passionate about various part-time jobs because of which he often gets from his grandfather, t.To. part -time jobs are prohibited by school rules. Can never pass by someone who needs help.

New student translated from America. Seriously treats his duties and does not really want to get closer to someone. At first, Cow is repelled so that he does not fall into trouble, but lends itself to persuasion and gradually begins to get used to normal relations.

Responsible, kind and purposeful girl. I once dealt with https://fortuneclockcasino.co.uk/ COU in one dojo, but later left for another city. Returned to Morimia to hone her karate style at the direction of her father.

Hikar, a computer genius, the owner of a luxurious older sister who is constantly worried about him. But despite the fact that outwardly he doesn’t care about her, he loves his sister very much inside and is also very worried about her.

Former leader of the local gang. Despite the harsh appearance, a very responsible person who approaches everything wisely.

President of the Student Council, the heiress of the multimillion -dollar company and the extremely capable leader.
Forever cheerful, but if someone is angry, even despite the smile looks extremely frightening.

One of the participants in the local Idol group Spika. Peppy, brisk girl who is very often subjected to COW.

The story in this game was not very comprehensive and ingenious. In general, this is a completely standard story about children with super -resistances who are fighting evil. Characters and dialogs also turned out to be not very original. If we compare, for example, with Trails in the Sky or Trails of Cold Steel, then everything is quite simple. However, not original, it does not mean bad. Despite some template, there is a place for a couple of interesting and unexpected turns. In addition, despite the fact that in general the plot is not very gloomy, sometimes there are excerpts from the past heroes, where everything is far from so rosy. Well, the main thing is the elaboration of the environment. The city of Moriamia is not just a decoration with a pair of shopping stores. Locals are constantly developing, if you talk regularly with them, funny third -party quests come across, which are a little more than the characters or just revive this world a little more. In this regard, Falcom games can be competed even with Persona, which is not so weak.

COU employer, woman named Yukino. Lazy, loves to mock Cow and is so aware of what is happening in the city, which even scares.

But we have not a visual short story here, which means it's time to talk about gameplay. It is divided into 2 components: sorties into labyrinths and hiking around the city. Let's start with a sortie. Campaigns in labyrinths are the main source of action in the game. Local mechanics more like a different Falcom series - YS. Before us are arpg with near and distant attacks, dodgers and special techniques. The mechanics themselves are simple like 3 kopecks, but additional elements are slowly growing on it, for example, elements. Each character, like monsters, has a certain spontaneous prenade. One is vulnerable to the other, but at the same time stronger than some third. Also, increased damage is caused when attacking the same elements as the Wr. Weapons cannot be changed, but in battle you can change the allies themselves. There can be up to three people in an active party, between whom you can freely switch in battle. The battles themselves are quite dynamic and most importantly do not really get boring. If you want to pump completely, you will certainly have to grind, but this is not required on a standard complexity and you can go through it quite comfortable with what is available.

System of spheres. Almost the same as quarters in Trails in the Sky. Put a certain stone in the slot, having previously opened it, and we get an increase in the characteristics. Depending on the rarity of the stone, we also get additional properties.

The second element of gameplay, as was said, is walking around the city. Here everything is somewhat similar to more than once mentioned Person, but there are some differences. For example, walks with friends. Unlike the game Atlus, here time is not on the day. We experience quite specific segments of the time set by the plot. However, in each chapter we get the so -called Affinity Shards. These same fragments give us the opportunity to walk with friends, but there will not be enough of them at once, so we will have to choose whom to give preference. Over the time we get a piece of the story of a particular character, as well as glasses that go to a certain scale. Having reached a certain level of relations, the character receives an additional increase, for example, the opportunity to help in the so-called X-Strike, a special attack that destroys all living things.

Also, in addition to walking with friends, you can take additional quests for the local social network NIAR. And with them the game is full in the game. Of course, tasks in the style of “bring a dozen something” come across, but quite a lot of really interesting tasks. Then walk around in a costume of urban mask, shouting the corresponding phrases, then give an interview to the school journalism school that will make you check your attentiveness when passing, and even star in the film. There are few additional tasks, but they are very pleasantly diluting plot events. Not without a mini-game, for example, pokatushki on a skate. Not Tony Hawk Pro Skater, of course, is never even diluting the gameplay. And of course, it was not without additional activity in the form of fishing (all the rights to the meme belong to Dmitry Kungurov).

Those who are familiar with the Blade card game from Trails of Cold Steel, rejoice, here it is also. By the way, the collection publication of the game contains a playing deck of Blade cards, so think

But not everything is as smooth as I would like. It's time to talk about not the strongest element of the game: technical. In general, the overall level of graphics is far from the most terrible, but there are sad moments. Some environment elements are used from past games of the studio, the animations are somewhat clumsy, the labyrinths themselves are not very original in terms of design, plus periodic subsidies of FPS come across. However, there are a couple of moments that should be mentioned. First, we take into account that the game was originally produced for PS vita, which is already slightly limits the technical component. In addition to this Falcom is not Square Enix, which means that an insanely technological picture is not worth it, simply because the budgets are not the same. Yes, the excuse is weak, but does not have the right to life. Well, drawings only happen when the screen is full of special effects. By the way, the effects themselves look quite good. The game looks far from terrible, but those who came here for graphics can relax.

But in terms of musical component, everything is not so sad. This of course, still, far from Keiyichi Okaba and not Shoji Meguro, but there are several memorable tracks. And in general, the musical accompaniment at, quite a worthy level.

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